package collision;

import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;

import rigidbody.RigidBody;

public class BoxCollision extends Collision
{
    public Point3d _minPt;
    public Point3d _maxPt;

    public BoxCollision(double overlapDepth_, RigidBody obj1_, RigidBody obj2_,
            Vector3d normal_, Point3d minPt_, Point3d maxPt_)
    {
        super(overlapDepth_, obj1_, obj2_, normal_);
        _minPt = minPt_;
        _maxPt = maxPt_;
    }
}
